wizardsaregodtier: (Default)
Permissions
CHARACTER NAME: Aibghalien
CHARACTER SERIES:Birthright, D&D (OC)
[OOC]

This is the permissions list for OOC (out of character) activity.
Answer the following questions with "yes" or "no", as well as additional information if desired.

Backtagging: Yes. In fact, expect this from me!
Threadhopping: I generally don't mind, but it never hurts to ask.
Fourthwalling: Sure, although Aibghalien will be dismissive.
Offensive subjects (elaborate): I am generally willing to be tolerant of horrible characters.

[IC]

This is the permissions list for IC (in-character) activity.

Hugging this character: He won't expect it and will probably bristle, but nothing will really stop someone from glomping him under normal circumstances.
Kissing this character: See above. Good luck!
Flirting with this character: You're entirely welcome to try.
Fighting with this character: Absolutely, although be aware that Aibghalien will fairly swiftly deploy his magical resources to address a threat.
Injuring this character (include limits and severity): In general, it will take a few attacks before any severe injury gets through to Abby unless the attack is specifically designed to inflict said injury. This is a reflection of the abstraction that is D&D hit points; Abby doesn't have a lot in relative terms, being a wizard, but he still a pretty decent share of them in absolute ones.
Killing this character: Please don't.
Using telepathy/mind reading abilities on this character: There is no absolute prevention against this, but on the average, most efforts will fail as they hit Abby's relatively high Will saving throw.

Warnings:

wizardsaregodtier: (Default)
PLAYER INFO

Name: Dragon
Age: ...over 30.
Time Zone: Eastern
Contact Information: [plurk.com profile] dragonoflife; AIM: Dragon of Anger
Other Characters Played: N/A

CHARACTER INFO

Name: Aibghalien Marsai (It's pronounced uh-VAHL-ee-uhn.)

Canon: OC, Dungeons and Dragons, Birthright Campaign Setting. Wikipedia has an article about Birthright that gives some basics, while a fan wiki goes into much more detail on the world.

Age: 353

Appearance: Aibghalien is six feet tall, but thinner and more lithe than a human at only 139 pounds. He has long black hair, fair skin, and green eyes. He favors conventional wizard robes in dress, along with a cape that can billow dramatically, and usually supplements this with many-pocketed belts and wand holsters, along with several staves slung over his back for easy access. He also wears a longsword at his side, though it's pretty much for show.

History: Aibghalien was born a few hundred years ago in the elven kingdom of Tuarhieval, in the region of Cerilia known as Anuire. Cerilian elves are inherently intelligent, but even from a young age Aibghalien surpassed the majority of them in swiftness of thought and clarity of mind. Though sorcery is the gift of elvenkind, he had no patience for the art and proved utterly unteachable in almost any subject -- not because he was unable to learn, he certainly had the force of personality necessary to master the magic that flowed through his veins, but because he found the slow thoughts of others downright intolerable. For much of his youth Aibghalien was at loose ends, dabbling in this and that without any real patience or success.

Though most elves view humans with cold indifference if not open hostility, Tuarhieval had marginally more open relations with the outside world than most. This openness allowed Aibghalien to, one day, simply pack up and leave. Convinced that his calling lay elsewhere and determined to find it, the young elf set out into the human lands... without really being properly equipped for the task. His wanderings took him through human lands that held no real draw for him, until by a stroke of miserable fate he ended up in a lawless, monster-infested 'kingdom' barely governed by goblins. Aibghalien's story nearly came to a horrible, bloody end right there -- except that he ran headlong into the White Flag Mercenary Company, and its leader, Archmage Kytrann Tholosst.

The eclectic group, under the archmage, sought to suppress the lawless goblins, eliminate the monsters that could not be reasoned with or intimidated away, and bring peace to the lands by establishing a kingdom in which all peoples could live. Though an elf, Aibghalien was welcomed into the group -- he was not the only one -- and at last discovered his true calling. Not the clumsy, limited sorcerous arts, but the intellectual study and knowledge of a wizard. The Archmage judged Aibghalien's potential immediately and took him under his wing. In this, Aibghalien flourished almost immediately, mastering the basics of the art in the space of a short year -- phenomenal for anyone, but especially for the long-lived elves. During this time, the company enacted its goals swiftly and effectively, until at last Kytrann stood at the head of a reasonably powerful kingdom, monarch and ruler.

Then an assassin's bolt felled the Archmage, and rule of the kingdom fell to his heir.

As king, Aibghalien solidified his power and control over the realm just in time for the entire continent to be plunged into a war of extermination and conquest. In ages past, a seal laid by the gods of humanity had walled the continent of Cerilia, along with its magic and the divine power that ran through the bloodlines of its people, off from the rest of the world. That outside world had grown powerful in technology, but had strip-mined its magical energy in the creation of immense crystals which represented, in essence, solid magic batteries. No sooner did the seal drop than an invasion force descended on Cerilia, deploying advanced technology to annihilate the medieval-era armies of the Cerilian nations and raze the magic of the land for their own use.

Aibghalien and a group of friends and allies embarked on a campaign that would sound suspiciously like a couple of years' worth of a (strange) Dungeons and Dragons game -- what began as a small encounter with a mysterious force and their odd crystals quickly escalated into a continent-spanning war against the invading army. Where military might failed, arcane succeeded; using strike tactics, the group hit enemy bases and places of power with overwhelming force, sank navies, and directed armies in their march across the lands of Anuire. They also gathered, almost incidentally, six artifacts to recreate the seal at the behest of the gods.

At the same time, a being one step short of demigod known as the Gorgon made a sick pact with the invaders. With the aid of their crystals and his own magics, he ascended to the godhood himself, and bearing the artifact staff that was his weapon of the six, Aibghalien transported himself and his allies to the upper planes to do battle with the Gorgon; he matched the foul beast spell for spell, weaving his arcane might in a magical duel that reverberated through the very heavens themselves. At last, the mortal heroes succeeded in ripping away the Gorgon's defenses long enough for the remaining, weakened gods to surge forward and snuff his pretenses to divinity.

With this threat banished and the artifacts in hand, the gods reconstructed the seal and swept Cerilian clean of the invaders who had threatened it. For the first time in years, the continent knew peace.

Little surprise, then, that Aibghalien stepped aside to take a breather for a bit, supplying aid, magic, and manpower to the reconstruction, but not his own personal strength. It was time for quiet study, for a while.

Yeah, that worked out great. Luckily, mental stimulation is like a drug to him.

Canon Point: Soon after the defeat of the awnshegh-turned-god the Gorgon.

Personality: Aibghalien has the soul of a Scientist -- not the clinical, actual, functional scientific-method sort of modern-day science, but Middle-Ages scientific exploration without rhyme or reason, the sort that lead Bacon to stuff a chicken full of snow (and die), or Frankenstein to animate the dead (without actual plans). His chosen field, however, is magic, and he throws himself into the workings of arcana and thaumaturgy with a glee that would spell doom to the world if his alignment weren't solidly in the "good" category. Aibghalien is long-winded, rambling, egomaniacal, self-important -- and willing to lay his life on the line to defend his principles or the people who mean most to him.

He is supremely dismissive of 'inborn' magic, which he lumps under the general heading of 'sorcery'. To his mind, it is a cheap shortcut for power, a crutch for people who get by on natural talent without bothering to learn the rules. This disdain does not extend to supernatural creatures such as dragons; in them, he accepts such power as a natural extension of their being. This is somewhat hypocritical on the surface, but is simply the distance between a spell and a spell-like ability, after all.

With much, much lower Wisdom compared to Intelligence, Aibghalien tends to attempt to solve every problem with magic even if it shouldn't be solved with magic, resulting in some spectacular failures of common sense. Saying that he'd spend a month researching a way to create a permanent levitation circle instead of installing a staircase to get to the second floor is really not an exaggeration at all. His medieval mind has no concept of the scientific method. Although not at all dismissive of divine magic, he's supremely antitheist, viewing the very existence and even the concept of gods as a giant mistake on the cosmos's part.

Aibghalien also tends to rattle off anything he's discussing with any depth in a string of syllables that would make a vocabulary calendar catch fire from sheer disbelief. He has, at times, required a literal translator just to get what he's trying to say across. vcs

Beneath the mad-thaumaturgist facade is a surprisingly idealistic soul, one that willingly accepts responsibility and duty in the cause of "good", which is after all a very real force and concept in the universe (or else how would spells be able to act and react to it?). He is generally friendly (for those willing to get past his vocabulary), stubborn to a fault (because when you're as smart as he is, how can you be wrong?), adaptable (necessary when you're wrong as often as he is), and principled to a fault.

Abilities/Powers/Skills: Aibghalien is a 20th level D&D style wizard (who could potentially go epic at a time that doing so would be freaking awesome). As a wizard, he has no functional limit to the number of spells he can know, only the number of spells he can have prepared at any one time. Aibghalien is a fervent scholar with the resources of a kingdom, so his spellbook collection is substantial, containing access to almost any spell that exists in D&D terms. (The SRD is a good place to start for these).

For the purpose of average scenes and in the tradition of novelization efforts for decades, in standard scenes the spell mechanics will be handwaved and Aibghalien will just do cinematic magic for style. Exact spells will be cited and spell lists maintained in important situations such as plot scenes and meaningful encounters with other players.

Aibghalien can create magical items of all sorts, although anything that contains or duplicates arcane magic generally requires another D&D caster or the next best thing, or someone very good at faking it.

In addition, Aibghalien can create and utilize magical crystals which can power or modify arcane spells, and interact with other magical energies in unusual ways (depending on the nature. For example, divine magic will create a crystal which can cast that spell, and slowly recharge). The energy has to be entirely magical in nature, however.

Aibghalien is a scion, which means he has trace amounts of the divine in his blood. This divine heritage grants him heightened intelligence and protection against evil. He also has minor healing abilities and the ability to summon an illuminating light (which counts as sunlight). He rarely uses these, though, because it's inherent rather than studied.

Weaknesses: Aibghalien is comparatively physically frail.

Special Items: Bags of holding (extradimensional storage) and a portable hole holding his spellbooks and lab accoutrements that he was in the process of relocating. Several wands of common spells (fireball, magic missile, grease, scorching ray) and magical staves (Conjuration, Abjuration, Evocation, Transmutation). A lot of magical crystals as discussed above in his abilities.

RP Sample:

The substantial explosion didn't harm Aibghalien... as such. The flames and the shockwave hit his wards and splattered out. All they managed to do was hurl him out of the laboratory he'd constructed out of five permanent Walls of Force and a unenchanted wall for the purpose of blast channeling, leaving him collapsed in a heap on the floor of a hallway some twenty yards away.

Not bad for a first trial. The elf leaped to his feet, almost bounding back towards the lab in a flurry of robes and hair. "Clearly the technological construction resists the direct application of arcane force!" he said out loud, "but is that confined purely to evocative magic? Perhaps the introduction of the invoked forces itself rather than the fundamental arcane energy was at fault. An illusion would fail to penetrate to any meaningful depth, resulting in pure surface contact, which is in and of itself inadequate to cause a reaction as demonstrated by the lack of one during contact periods with enchanted items, so I can clearly surmise that energy of some sort in direct introduction to its form is to blame, but is it the evoked energy or the invoked? I'll have to repeat that with a different spell, work from Conjuration down the line... Where's a cleric when I need one?"

He was asking for the sake of access to divine magic, not the need for healing. On the other hand, if he kept this up, he'd probably need the latter function more.
wizardsaregodtier: (Default)
Permission stuff will go here when I figure what all will need to go here!
wizardsaregodtier: (Default)
» PLAYER
name/journal: Dragon / [personal profile] dragonoflife
current characters: N/A

» CHARACTER
canon name/OC: Dungeons and Dragons, Birthright setting, OC
native AU? N
character name: Aibghalien Marsai
reserved?: Y
age: 353
canon point: N/A
history:

Aibghalien was born a few hundred years ago in the elven kingdom of Tuarhieval, in the region of Cerilia known as Anuire. Cerilian elves are inherently intelligent, but even from a young age Aibghalien surpassed the majority of them in swiftness of thought and clarity of mind. Though sorcery is the gift of elvenkind, he had no patience for the art and proved utterly unteachable in almost any subject -- not because he was unable to learn, he certainly had the force of personality necessary to master the magic that flowed through his veins, but because he found the slow thoughts of others downright intolerable. For much of his youth Aibghalien was at loose ends, dabbling in this and that without any real patience or success.

Though most elves view humans with cold indifference if not open hostility, Tuarhieval had marginally more open relations with the outside world than most. This openness allowed Aibghalien to, one day, simply pack up and leave. Convinced that his calling lay elsewhere and determined to find it, the young elf set out into the human lands... without really being properly equipped for the task. His wanderings took him through human lands that held no real draw for him, until by a stroke of miserable fate he ended up in a lawless, monster-infested 'kingdom' barely governed by goblins. Aibghalien's story nearly came to a horrible, bloody end right there -- except that he ran headlong into the White Flag Mercenary Company, and its leader, Archmage Kytrann Tholosst.

The electic group, under the archmage, sought to suppress the lawless goblins, eliminate the monsters that could not be reasoned with or intimidated away, and bring peace to the lands by establishing a kingdom in which all eoples could live. Though an elf, Aibghalien was welcomed into the group -- he was not the only one -- and at last discovered his true calling. Not the clumsy, limited sorcerous arts, but the intellectual study and knowledge of a wizard. The Archmage judged Aibghalien's potential immediately and took him under his wing. In this, Aibghalien flourished almost immediately, mastering the basics of the art in the space of a short year -- phenomenal for anyone, but especially for the long-lived elves. During this time, the company enacted its goals swiftly and effectively, until at last Kytrann stood at the head of a reasonably powerful kingdom, monarch and ruler.

Then an assassin's bolt felled the Archmage, and rule of the kingdom fell to his heir.

As king, Aibghalien solidified his power and control over the realm just in time for the entire continent to be plunged into a war of extermination and conquest. In ages past, a seal laid by the gods of humanity had walled the continent of Cerilia, along with its magic and the divine power that ran through the bloodlines of its people, off from the rest of the world. That outside world had grown powerful in technology, but had strip-mined its magical energy in the creation of immense crystals which represented, in essence, solid magic batteries. No sooner did the seal drop than an invasion force descended on Cerilia, deploying advanced technology to annihilate the medieval-era armies of the Cerilian nations and raze the magic of the land for their own use.

Aibghalien and a group of friends and allies embarked on a campaign that would sound suspiciously like a couple of years' worth of a (strange) Dungeons and Dragons game -- what began as a small encounter with a mysterious force and their odd crystals quickly escalated into a continent-spanning war against the invading army. Where military might failed, arcane succeeded; using strike tactics, the group hit enemy bases and places of power with overwhelming force, sank navies, and directed armies in their march across the lands of Anuire. They also gathered, almost incidentally, six artifacts to recreate the seal at the behest of the gods.

At the same time, a being one step short of demigod known as the Gorgon made a sick pact with the invaders. With the aid of their crystals and his own magics, he ascended to the godhood himself, and bearing the artifact staff that was his weapon of the six, Aibghalien transported himself and his allies to the upper planes to do battle with the Gorgon; he matched the foul beast spell for spell, weaving his arcane might in a magical duel that reverberated through the very heavens themselves. At last, the mortal heroes succeeded in ripping away the Gorgon's defenses long enough for the remaining, weakened gods to surge forward and snuff his pretenses to divinity.

With this threat banished and the artifacts in hand, the gods reconstructed the seal and swept Cerilian clean of the invaders who had threatened it. For the first time in years, the continent knew peace.

Little surprise, then, that Aibghalien stepped aside to take a breather for a bit, supplying aid, magic, and manpower to the reconstruction, but not his own personal strength. It was time for quiet study, for a while.

Yeah, that worked out great. Luckily, mental stimulation is like a drug to him.

powers/skills:

Aibghalien is a high-level wizard in the Dungeons and Dragons style. (Reference: http://www.d20srd.org/indexes/magicOverview.htm) As a wizard, he has no functional limit to the number of spells he can know, only the number of spells he can have prepared at any one time. Aibghalien is a fervent scholar with the resources of a kingdom, so his spellbook collection is substantial, containing access to spells in the SRD (http://www.d20srd.org/indexes/spells.htm), as well as many that appear in other books and products that can't legally be reprinted on the web, and many others he's created.

Aibghalien can scribe scrolls and create magical items of various sorts, although these can only be used by another wizard with the same mechanical foundations as his (i.e. D&D), or someone really good at faking it. (Or unless his Incarnation rewrites all magic to function like his own, in which case, anyone with magic.)

In addition, Aibghalien can create and utilize magical crystals which can power or modify spells, much like batteries from which energy can be drawn.

Aibghalien is a scion, which means he has trace amounts of the divine in his blood. This divine heritage grants him heightened intelligence and the ability to summon an illuminating light.

incarnate ranking: Omega
aegis: Magic
justification:

Aibghalien has the soul of a Scientist -- not the clinical, actual, functional scientific-method sort of modern-day science, but Middle-Ages scientific exploration without rhyme or reason, the sort that lead Bacon to stuff a chicken full of snow (and die), or Frankenstein to animate the dead (without actual plans). His chosen field, however, is magic, where such an exploration style makes more sense, and he throws himself into the workings of arcana and thaumaturgy with a glee that would spell doom to the world if his alignment weren't solidly in the "good" category. Aibghalien is long-winded, rambling, egomaniacal, self-important -- and willing to lay his life on the line to defend his principles or the people who mean most to him.

At heart, an elf is a being of magic; they are naturally in-tune with the magic that permeates the world, and have little to no trouble bringing their magic out almost instinctively, without need for formal training or schooling. This alone, though, is not enough to qualify him as a true Incarnate of magic; after all, inborn power is not uncommon. Aibghalien's true strength is the rejection of inborn instinct for understanding. A scholar and a student, Aibghalien knows that understanding the art, or science, of magic is the truest key to its expression. Through understanding, research, and study, a wizard can create a spell to accomplish literally anything, if he can master the power and pay the price. Aibghalien's purpose in study and research is to expand the limits of magic, to break new ground, to discover new paths, to accomplish new things.

Magic, after all, is not actually a science; science determines what is possible by discerning the laws of reality. Magic, on the other hand, is the possibility of anything -- though a specific effect requires a specific spell based on specific rules of magic, there is ultimately no limit on the number of spells that can be created under those rules. Rather than define what the universe is, the study of magic adds to the universe -- changes it, reshapes it, but ultimately leaves it greater in some way than it had been before the spell came into being. THIS is what Aibghalien strives for.

Though Aibghalien rejected the simple, instinctual development of his inborn magic, that rejection was not predicated on it being in nature inferior or defective; a sorcerer's fireball spell is, after all, the same spell as a wizard's fireball. Rather, it stemmed from rejecting the instinctive understanding of the specific for the intellectual understanding of the general. Whenever given the opportunity, Aibghalien experimented with any and all forms of magic available to him, even if he himself was not the direct source of the spells. When given the opportunity to learn how to create magic crystals, Aibghalien not only took to it with gusto, but managed to advance the art far past what even his teacher had conceived of through experimentation with divine spells cast by his allies, both granted by gods and druidic sources. At one point he inadvertently, and thankfully temporarily, created a god for a few minutes through fusion of advanced crystal manipulation and his own magical might. Despite the ribald and furious contempt Aibghalien has for gods themselves, he has absolutely no qualms about studying and using the magic they grant their followers.

Aibghalien is able to access raw magical energy thanks to his elven heritage and the touch of the divine in his blood. At this point, he is teetering on the threshold where all distinctions break down, past which there is no meaningful distinction between types of magic, because spells of such power manipulate the very seeds of magic itself.

Beneath the mad-thaumaturgist exterior is a surprisingly idealistic soul, one that willingly accepts responsibility and duty in the cause of "good", which is after all a very real force and concept in the D&D universe. He is generally friendly (for those willing to get past his vocabulary), stubborn to a fault (because when you're as smart as he is, how can you be wrong?), adaptable (necessary when you're wrong as often as he is), and principled to a fault.

This poses an interesting conundrum: how can Aibghalien be an Incarnate of Magic if he voluntarily chooses not to use certain spells based on ethical considerations? The answer, to the elf's mind, is simple and twofold. First, no spell is cast in a vacuum. Some are explicitly evil, some are explicitly good, but a wizard who casts the explicitly-neither fireball spell into an orphanage is doing evil by any standards. His use of spells represents a pattern of behavior he believes in, the same as any other wizard. Magic itself is for the most part a neutral force, but its use always carries connotations based on the user.

Second, there is a mile of difference between theory and practice. Just because Aibghalien will not use a horrific soul-rending spell doesn't mean it isn't in his spellbook, where he COULD scribe and cast it at any time. He took the time and effort to research the spell, learn it, and understand its workings. This goes back to magic as a neutral force: the spell itself is neutral. Knowledge of the spell is, itself, neutral even if the spell is horrifically evil. After all, a competent wizard can identify such spells even without being able to cast them, simply from study and experience; that doesn't make them evil, does it? Is it more evil to have gone the next step and learned the spell? To Aibghalien, no: it is use that determines malevolence. Some spells simply have no benign use, it's true, but then they shouldn't be used; learning and studying is still perfectly okay.


» SAMPLES
Any two from the below:
1. "The most important factor in conducting an experiment," Aibghalien dictated to the enchanted quill that transcribed his notes, "is the analysis. If the experiment can be repeated, the act of repeating it is functionally trivial, whereas the initial analysis will bias all consideration of future repetitions. If the experiment is nonrepeatable, well, you only have the once chance, so you need to make it good."

He stood, or rather hovered thanks to his flight spell, twenty feet or so over a wide, deep river, which he considered with a thoughtful frown as he spoke. "The spell I am about to cast creates a hollow sphere comprised of a two-dimensional exterior. The surface can be penetrated from the outside, but not the inside. Water which flows into the sphere cannot interact with the water inside the sphere until it has passed the plane, and therefore cannot leave the sphere. The question, therefore, is what will happen due to the resulting compression of water?"

Regretting the lack of any way to preserve the image of this experiment for the ages, Aibghalien spoke the words of magic and made the appropriate passes. A shimmering sphere of translucent force appeared in the middle of the river, immediately filling to the level of the water, then filling entirely a moment later.

Aibghalien watched the sphere patiently, as water flowed into it but could not flow out. Perceptibly, it showed no change -- the inside remained a sphere of water, while all sound was blocked off by the sphere of force, which was unidirectionally impenetrable to sound as it was to kinetic force. In fact, the first sign of anything happening only came when the sphere abruptly detonated with catastrophic force, water blasting out in a massive wave in all direction.

The elf frowned, rubbed his chin, then sighed. "In detailed analysis... I have no idea why that happened."


2. A previous game thread. (Aibghalien is for_magic, of course, if the OpenID claim doesn't process by the time this is read.)
wizardsaregodtier: (Default)
Some of Aibghalien's prior adventures can be found at THIS handy link!

dragonoflife.livejournal.com/tag/second%20birthright%20game
wizardsaregodtier: (Default)
It's pronounced uh-VAHL-ee-en.

Yes really.

T9 App )

Profile

wizardsaregodtier: (Default)
Aibghalien

February 2014

S M T W T F S
      1
2 345678
9101112131415
16171819202122
232425262728 

Syndicate

RSS Atom

Style Credit

Expand Cut Tags

No cut tags
Page generated Apr. 27th, 2017 01:09 am
Powered by Dreamwidth Studios