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Player Name: Dragon
Contact Info: AIM: Dragon of Anger
Other Characters Played: Xykon, Edge

Character Name: Aibghalien Marsai
Canon: D&D OC


AU Background: Aibghalien was born several hundred years ago in the elven city-state of Tuarhieval. Though of course elves are inherently intelligent, even from a young age Aibghalien surpassed the majority of them in swiftness of thought and clarity of mind. Sorcery, the gift of elvenkind, held absolutely no interest for him; he had no patience for the art and proved utterly unteachable in almost any subject -- not because he was unable to learn, but because he found the slow thoughts of others downright intolerable. For much of his youth Aibghalien was at loose ends, dabbling in this and that without any real patience or success.

Though most elves view humans with cold indifference if not open hostility, Tuarhieval had marginally more open relations with the human world than most. This openness allowed Aibghalien to, one day, simply pack up and leave. Convinced that his calling lay elsewhere and determined to find it, the young elf set out into the Dagarian Empire... without really being properly equipped for the task. His wanderings took him through the kingdoms of the time, which held no real draw for him, until by a stroke of miserable fate he ended up in a lawless, monster-infested 'kingdom' barely governed by goblins. Aibghalien's story nearly came to a horrible, bloody end right there -- except that he ran headlong into the White Flag Mercenary Company, and its leader, Archmage Kytrann Tholosst.

The electic group, under the archmage, sought to suppress the lawless goblins, eliminate the monsters, and bring peace to the lands by establishing a kingdom in which all races and peoples could live. Though an elf, Aibghalien was welcomed into the group -- he was not the only one -- and at last discovered his true calling. Not the clumsy, limited sorcerous arts, but the intellectual study and knowledge of a wizard. In this, Aibghalien flourished almost immediately, mastering the basics of the art in the space of a short year -- phenomenal for anyone, but especially for the long-lived elves. During this time, the company enacted its goals swiftly and effectively, until at last Kytrann stood at the head of a reasonably powerful kingdom, monarch and ruler. Satisfied with his contribution, Aibghalien parted ways with his mentor on the friendliest of terms, and returned to the Fairy Realm to apply a wizard's mind to the sorcerous insights it held.

Sadly, like all immortals, Aibghalien had an absolutely terrible sense of time. What he considered to be a period of brief study was time enough for the kingdom to fall to dust and the politics of the continent to have utterly changed. So it was that when he emerged once again, only to find that those who lived outside had long passed away, he vowed never again to succumb to the lures of the Fairy Realm. (It helped that his studies there had not gone nearly as well as he had hoped.)

In modern Dagaria, then, Aibghalien spent several years simply wandering about and studying magic, as was his wont. He might have still been doing so today had he not met a lady whose curiosity and inquisitiveness, as well as charm and friendliness, completely won him over. Aibghalien went from a friendy-professional relationship with Celena to head-over-heels in love with all the swiftness and subtlety of a falling boulder, and the fact that she was a dragon bothered him not at all.

Together, the two of them chose to form the Arcaniss Institute, to advance the study and knowledge of magic in a group rather than individually.

Personality: Aibghalien has the soul of a Scientist -- not the clinical, actual, functional scientific-method sort of modern-day science, but Middle-Ages scientific exploration without rhyme or reason, the sort that lead Bacon to stuff a chicken full of snow (and die), or Frankenstein to animate the dead (without actual plans). His chosen field, however, is magic, and he throws himself into the workings of arcana and thaumaturgy with a glee that would spell doom to the world if his alignment weren't solidly in the "good" category. Aibghalien is long-winded, rambling, egomaniacal, self-important -- and willing to lay his life on the line to defend his principles or the people who mean most to him.

He is supremely dismissive of 'inborn' magic, which he lumps under the general heading of 'sorcery'. To his mind, it is a cheap shortcut for power, a crutch for people who get by on natural talent without bothering to learn the rules. This disdain does not extend to supernatural creatures such as dragons; in them, he accepts such power as a natural extension of their being. This is somewhat hypocritical on the surface, but is simply the distance between a spell and a spell-like ability, after all.

Beneath the mad-thaumaturgist facade is a surprisingly idealistic soul, one that willingly accepts responsibility and duty in the cause of "good", which is after all a very real force and concept in the universe (or else how would spells be able to act and react to it?). He is generally friendly (for those willing to get past his vocabulary), stubborn to a fault (because when you're as smart as he is, how can you be wrong?), adaptable (necessary when you're wrong as often as he is), and principled to a fault.

Combat Style: Aibghalien is a 20th level D&D style wizard (who will go epic at a time that doing so would be freaking awesome). As a wizard, he has no functional limit to the number of spells he can know, only the number of spells he can have prepared at any one time. Aibghalien is a fervent scholar with the resources of a kingdom, so his spellbook collection is substantial, containing access to almost any spell that exists in D&D terms.

For the purpose of average scenes and in the tradition of novelization efforts for decades, in standard scenes the spell mechanics will be handwaved and Aibghalien will just do cinematic magic for style. Exact spells will be cited and spell lists maintained in important situations such as plot scenes and meaningful encounters with other players.

Aibghalien can scribe scrolls and create wands, although these can only be used by another wizard with the same mechanical foundations as his (i.e. D&D), or someone really good at faking it.

In addition, Aibghalien can create and utilize magical crystals which can power or modify spells, and interact with other magical energies in unusual ways (depending on the nature. For example, divine magic will create a crystal which can cast that spell, and slowly recharge). The energy has to be entirely magical in nature, however.

Aibghalien is a scion, which means he has trace amounts of the divine in his blood. This divine heritage grants him heightened intelligence and the ability to summon an illuminating light (which counts as sunlight). He rarely does this, because it's inherent rather than studied.

Kingdom or Faction: Leader: Arcaniss Institute. (New!)

For characters joining a kingdom, please also put "Active" or "Passive" by their chosen Kingdom. Active Kingdom members are part of the state, whereas Passive simply live or are from a Kingdom. Characters are highly encouraged to be part of a Kingdom in some way or another.)

Primary Role: Magistrate.

Soldier or Siege Company: (This section is for commanders and engineers. If you have soldiers or siege companies under your command, describe them. This can include the name of the unit or company, the type of soldier they are, and even an image for their unit standard, if you feel so inclined.)

Tarot Cards:
Past: The Hermit
Present: The Magician
Future: The Sun

Title: The High Wizard.

Artifacts: Aibghalien possesses one unique artifact which he devised ages in the Fairy Realm: a Core Crystal. This artifact's only power is to condense magical energy into the energy crystals described in the powers section. Aibghalien is careful to use it in moderation and only to create small crystals; it is in fact capable of creating much larger ones, with commiserate damage to the surrounding environment as the magical energy is sucked out of it faster than it can replenish. If weaponized, the crystal could rend an entire province into wasteland with a crystal the size of a stadium at the epicenter.

Setting Considerations: The Birthright D&D setting (which, by the way, would pretty much be THE WAY to run IS if you ever put rules to it) features the concept of literal divine right -- that is, the actual ABILITY to rule effectively is only able to those with a divine bloodline, and through it, a connection to the land. While Dagaria isn't soaked in divine essence as Cerilia is, nonetheless, if a province or location existed where a god died at any point, Aibghalien might be the only one capable of mastering it.

Notes: (This section is optional. If your character requires any special exceptions or other mod rulings or additional information, it goes here.)

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Aibghalien

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